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<td align="left" id="subTitle" class="titleTableSubTitle">类&nbsp;BitmapMaterial</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">属性</a>&nbsp;| <a href="#methodSummary">方法</a>&nbsp;| <a href="#constantSummary">常量</a></td>
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<td class="classHeaderTableLabel">包</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">org.papervision3d.materials</a></td>
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<td class="classHeaderTableLabel">类</td><td class="classSignature">public class BitmapMaterial</td>
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<td class="classHeaderTableLabel">继承</td><td class="inheritanceList">BitmapMaterial <img class="inheritArrow" alt="继承" title="继承" src="../../../images/inherit-arrow.gif"> <a href="../core/material/TriangleMaterial.html">TriangleMaterial</a> <img class="inheritArrow" alt="继承" title="继承" src="../../../images/inherit-arrow.gif"> <a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a> <img class="inheritArrow" alt="继承" title="继承" src="../../../images/inherit-arrow.gif"> flash.events.EventDispatcher</td>
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<td class="classHeaderTableLabel">实现</td><td><a href="../core/render/draw/ITriangleDrawer.html">ITriangleDrawer</a></td>
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<td class="classHeaderTableLabel">子类</td><td><a href="../materials/BitmapAssetMaterial.html">BitmapAssetMaterial</a>, <a href="../materials/BitmapColorMaterial.html">BitmapColorMaterial</a>, <a href="../materials/BitmapFileMaterial.html">BitmapFileMaterial</a>, <a href="../materials/BitmapViewportMaterial.html">BitmapViewportMaterial</a>, <a href="../materials/MovieMaterial.html">MovieMaterial</a></td>
</tr>
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<p></p>
 The BitmapMaterial class creates a texture from a BitmapData object.
  Materials collect data about how objects appear when rendered.
<<<<<<< .mine
  <p><strong>BitmapMaterial类是由BitmapData对象创建材质的类</strong></p>
=======
<p></p>
BitmapMaterial类是由BitmapData对象创建材质的类
  <p></p>
>>>>>>> .r22
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<a onclick="javascript:setInheritedVisible(false,'Property');" href="#propertySummary" class="showHideLink"><img src="../../../images/expanded.gif" class="showHideLinkImage"> 隐藏继承的公共属性</a>
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<a onclick="javascript:setInheritedVisible(true,'Property');" href="#propertySummary" class="showHideLink"><img src="../../../images/collapsed.gif" class="showHideLinkImage"> 显示继承的公共属性</a>
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<th>&nbsp;</th><th colspan="2">属性</th><th colspan="2">定义方</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#AUTO_MIP_MAPPING">AUTO_MIP_MAPPING</a> : Boolean = false<div class="summaryTableDescription">[静态]
<<<<<<< .mine
   Indicates if mip mapping is forced.<strong>mip贴图是否强制</strong></div>
=======
   Indicates if mip mapping is forced.
   <p></p>
   mip贴图是否强制
   </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#baked">baked</a> : Boolean = false<div class="summaryTableDescription">
<<<<<<< .mine
  A Boolean value that determines whether the texture is cached, i.e.<strong>纹理是否缓存</strong></div>
=======
  A Boolean value that determines whether the texture is cached, i.e.
  <p></p>
  纹理是否缓存
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#bitmap">bitmap</a> : BitmapData<div class="summaryTableDescription">
<<<<<<< .mine
  A transparent or opaque BitmapData texture.<strong>透明或不透明的BitmapData纹理</strong></div>
=======
  A transparent or opaque BitmapData texture.
  <p></p>
透明或不透明的BitmapData纹理
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#DEBUG">DEBUG</a> : <a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a>
<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#DEBUG_COLOR">DEBUG_COLOR</a> : int = 0xFF00FF<div class="summaryTableDescription">[静态]
<<<<<<< .mine
  Color used for DEBUG material.<strong>DEBUG材质颜色值</strong></div>
=======
  Color used for DEBUG material.
  <p></p>
  DEBUG材质颜色值
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#DEFAULT">DEFAULT</a> : <a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a>
<div class="summaryTableDescription">[静态]
<<<<<<< .mine
  Returns a MaterialObject3D object with the default magenta wireframe values.<strong>返回一个拥有缺省洋红线框值的MaterialObject3D对象</strong></div>
=======
  Returns a MaterialObject3D object with the default magenta wireframe values.
  <p></p>
  返回一个拥有缺省洋红线框值的MaterialObject3D对象
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#DEFAULT_COLOR">DEFAULT_COLOR</a> : int = 0x000000<div class="summaryTableDescription">[静态]
<<<<<<< .mine
  Color used for DEFAULT material.<strong>DEFAULT材质的颜色 </strong></div>
=======
  Color used for DEFAULT material.
  <p></p>
  DEFAULT材质的颜色 
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#doubleSided">doubleSided</a> : Boolean<div class="summaryTableDescription">
<<<<<<< .mine
  A Boolean value that indicates whether the faces are double sided.<strong>布尔值，决定面片是否双面</strong></div>
=======
  A Boolean value that indicates whether the faces are double sided.
  <p></p>
  布尔值，决定面片是否双面
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#fillAlpha">fillAlpha</a> : Number = 0<div class="summaryTableDescription">
<<<<<<< .mine
  An 8-bit alpha value fill the faces with.<strong>填充面片的8位alpha值</strong></div>
=======
  An 8-bit alpha value fill the faces with.
  <p></p>
  填充面片的8位alpha值
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#fillColor">fillColor</a> : Number<div class="summaryTableDescription">
<<<<<<< .mine
  A RGB color value to fill the faces with.<strong>填充面片的RGB值</strong></div>
=======
  A RGB color value to fill the faces with.
  <p></p>
  填充面片的RGB值
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#heightOffset">heightOffset</a> : Number = 0<div class="summaryTableDescription">
  Holds the original size of the bitmap before it was resized by Automip mapping
<<<<<<< .mine
      <strong>在自动校正贴图改变bitmap尺寸之前，保持bitmap的原始尺寸</strong></div>
=======
<p></p>
在自动校正贴图改变bitmap尺寸之前，保持bitmap的原始尺寸
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#id">id</a> : Number<div class="summaryTableDescription">
<<<<<<< .mine
  [包内使用] [只读] Unique id of this instance.<strong>实例的唯一id</strong></div>
=======
  [包内使用] [只读] Unique id of this instance.
  <p></p>
  实例的唯一id
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#interactive">interactive</a> : Boolean = false<div class="summaryTableDescription">
   Defines if this material will be interactive
<<<<<<< .mine
   
       <strong>定义材质是否可交互</strong></div>
=======
<p></p>
定义材质是否可交互
   </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#invisible">invisible</a> : Boolean = false<div class="summaryTableDescription">
<<<<<<< .mine
  A Boolean value that indicates whether the faces are invisible (not drawn).<strong>面片是否可见</strong></div>
=======
  A Boolean value that indicates whether the faces are invisible (not drawn).
  <p></p>
  面片是否可见
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#lineAlpha">lineAlpha</a> : Number = 0<div class="summaryTableDescription">
<<<<<<< .mine
  An 8-bit alpha value for the faces outline.<strong>面片外框线的8位alpha值</strong></div>
=======
  An 8-bit alpha value for the faces outline.
  <p></p>
  面片外框线的8位alpha值
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#lineColor">lineColor</a> : Number<div class="summaryTableDescription">
<<<<<<< .mine
  A RGB color value to draw the faces outline.<strong>面片外框线的RGB值</strong></div>
=======
  A RGB color value to draw the faces outline.
  <p></p>
  面片外框线的RGB值
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#lineThickness">lineThickness</a> : Number = 1<div class="summaryTableDescription">
<<<<<<< .mine
  An value for the thickness of the faces line.<strong>面片框线的厚度</strong></div>
=======
  An value for the thickness of the faces line.
  <p></p>
  面片框线的厚度
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#maxU">maxU</a> : Number<div class="summaryTableDescription">
   Internal use
   <p></p>
   内部使用
   </div>
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#maxV">maxV</a> : Number<div class="summaryTableDescription">
   Internal use
    <p></p>
   内部使用
   </div>
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#minimumRenderSize">minimumRenderSize</a> : Number = 4<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#MIP_MAP_DEPTH">MIP_MAP_DEPTH</a> : Number = 8<div class="summaryTableDescription">[静态]
<<<<<<< .mine
   Levels of mip mapping to force.<strong>强制mip贴图级别</strong></div>
=======
   Levels of mip mapping to force.
   <p></p>
   强制mip贴图级别
   </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#name">name</a> : String<div class="summaryTableDescription">
  The name of the material.
 
  </div>
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#oneSide">oneSide</a> : Boolean = true<div class="summaryTableDescription">
<<<<<<< .mine
  A Boolean value that indicates whether the faces are single sided.<strong>面片是否单面</strong></div>
=======
  A Boolean value that indicates whether the faces are single sided.
   <p></p>
  面片是否单面
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#opposite">opposite</a> : Boolean = false<div class="summaryTableDescription">
<<<<<<< .mine
  A Boolean value that indicates whether the face is flipped.<strong>面片是否翻转</strong></div>
=======
  A Boolean value that indicates whether the face is flipped.
  <p></p>
  面片是否翻转
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#pixelPrecision">pixelPrecision</a> : int<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#precise">precise</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#precision">precision</a> : int<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#precisionMode">precisionMode</a> : int<div class="summaryTableDescription">
<<<<<<< .mine
   Precision mode indicates how triangles are created for precise texture render.<strong>纹理渲染的精确度</strong></div>
=======
   Precision mode indicates how triangles are created for precise texture render.
   <p></p>
   纹理渲染的精确度
   </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#smooth">smooth</a> : Boolean = false<div class="summaryTableDescription">
<<<<<<< .mine
  A Boolean value that determines whether the BitmapData texture is smoothed when rendered..<strong>BitmapData纹理渲染时是否平滑</strong></div>
=======
  A Boolean value that determines whether the BitmapData texture is smoothed when rendered.
  <p></p>
  BitmapData纹理渲染时是否平滑
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#texture">texture</a> : Object<div class="summaryTableDescription">
  A texture object.</div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#tiled">tiled</a> : Boolean = false<div class="summaryTableDescription">
<<<<<<< .mine
  A Boolean value that determines whether the texture is tiled when rendered.<strong>纹理渲染时
是否平铺</strong></div>
=======
  A Boolean value that determines whether the texture is tiled when rendered.
  <p></p>
  纹理渲染时是否平铺
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#uvMatrices">uvMatrices</a> : Dictionary<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#widthOffset">widthOffset</a> : Number = 0<div class="summaryTableDescription">
  Holds the original size of the bitmap before it was resized by Automip mapping
<<<<<<< .mine
      <strong>在自动校正贴图改变bitmap尺寸之前，保持bitmap的原始尺寸</strong></div>
=======
<p></p>
在自动校正贴图改变bitmap尺寸之前，保持bitmap的原始尺寸
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
</table>
</div>
<a name="protectedPropertySummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">保护属性</div>
<div class="showHideLinks">
<div class="hideInheritedProtectedProperty" id="hideInheritedProtectedProperty">
<a onclick="javascript:setInheritedVisible(false,'ProtectedProperty');" href="#protectedPropertySummary" class="showHideLink"><img src="../../../images/expanded.gif" class="showHideLinkImage"> 隐藏继承的保护属性</a>
</div>
<div class="showInheritedProtectedProperty" id="showInheritedProtectedProperty">
<a onclick="javascript:setInheritedVisible(true,'ProtectedProperty');" href="#protectedPropertySummary" class="showHideLink"><img src="../../../images/collapsed.gif" class="showHideLinkImage"> 显示继承的保护属性</a>
</div>
</div>
<table id="summaryTableProtectedProperty" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">属性</th><th colspan="2">定义方</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#ax">ax</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#ay">ay</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#az">az</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#bx">bx</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#by">by</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#bz">bz</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#cullRect">cullRect</a> : Rectangle<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#cx">cx</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#cy">cy</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#cz">cz</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dabx">dabx</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#daby">daby</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dbcx">dbcx</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dbcy">dbcy</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dcax">dcax</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dcay">dcay</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dmax">dmax</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dsab">dsab</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dsbc">dsbc</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#dsca">dsca</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#faz">faz</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#fbz">fbz</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#fcz">fcz</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#focus">focus</a> : Number = 200<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#hitRect">hitRect</a> : Rectangle<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#mabx">mabx</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#maby">maby</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#mabz">mabz</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#mbcx">mbcx</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#mbcy">mbcy</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#mbcz">mbcz</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#mcax">mcax</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#mcay">mcay</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#mcaz">mcaz</a> : Number<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedProtectedProperty">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol"><a class="signatureLink" href="../core/proto/MaterialObject3D.html#objects">objects</a> : Dictionary<div class="summaryTableDescription">
   Inventory of registered objects
   </div>
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_perPixelPrecision">_perPixelPrecision</a> : int = 8<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_precise">_precise</a> : Boolean<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_precision">_precision</a> : int = 8<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#renderRecStorage">renderRecStorage</a> : Array<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#tempPreBmp">tempPreBmp</a> : BitmapData<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#tempPreGrp">tempPreGrp</a> : Graphics<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#tempPreRSD">tempPreRSD</a> : <a href="../core/render/data/RenderSessionData.html">RenderSessionData</a>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#tempTriangleMatrix">tempTriangleMatrix</a> : Matrix<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_texture">_texture</a> : Object<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#_triMap">_triMap</a> : Matrix<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
</table>
</div>
<a name="methodSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">公共方法</div>
<div class="showHideLinks">
<div class="hideInheritedMethod" id="hideInheritedMethod">
<a onclick="javascript:setInheritedVisible(false,'Method');" href="#methodSummary" class="showHideLink"><img src="../../../images/expanded.gif" class="showHideLinkImage"> 隐藏继承的公共方法</a>
</div>
<div class="showInheritedMethod" id="showInheritedMethod">
<a onclick="javascript:setInheritedVisible(true,'Method');" href="#methodSummary" class="showHideLink"><img src="../../../images/collapsed.gif" class="showHideLinkImage"> 显示继承的公共方法</a>
</div>
</div>
<table id="summaryTableMethod" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">方法</th><th colspan="2">定义方</th>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#BitmapMaterial()">BitmapMaterial</a>(asset:BitmapData = null, precise:Boolean = false)</div>
<div class="summaryTableDescription">
<<<<<<< .mine
  The BitmapMaterial class creates a texture from a BitmapData object.<strong>BitmapAssetMaterial类从Bitmap库资源中创建纹理</strong></div>
=======
  The BitmapMaterial class creates a texture from a BitmapData object.
  <p></p>
  BitmapAssetMaterial类从Bitmap库资源中创建纹理
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#clone()">clone</a>():<a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a>
</div>
<div class="summaryTableDescription">
<<<<<<< .mine
  Creates a copy of the material.<strong>材质的拷贝</strong></div>
=======
  Creates a copy of the material.
  <p></p>
  材质的拷贝
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#copy()">copy</a>(material:<a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a>):void</div>
<div class="summaryTableDescription">
<<<<<<< .mine
  Copies the properties of a material.<strong>材质属性的拷贝</strong></div>
=======
  Copies the properties of a material.
  <p></p>
  材质属性的拷贝
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#destroy()">destroy</a>():void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../core/material/TriangleMaterial.html#drawRT()">drawRT</a>(rt:<a href="../core/render/command/RenderTriangle.html">RenderTriangle</a>, graphics:Graphics, renderSessionData:<a href="../core/render/data/RenderSessionData.html">RenderSessionData</a>):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../core/material/TriangleMaterial.html">TriangleMaterial</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#drawTriangle()">drawTriangle</a>(tri:<a href="../core/render/command/RenderTriangle.html">RenderTriangle</a>, graphics:Graphics, renderSessionData:<a href="../core/render/data/RenderSessionData.html">RenderSessionData</a>, altBitmap:BitmapData = null, altUV:Matrix = null):void</div>
<div class="summaryTableDescription">
    drawTriangle
   </div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../core/proto/MaterialObject3D.html#getObjectList()">getObjectList</a>():Dictionary</div>
<div class="summaryTableDescription">
<<<<<<< .mine
  Returns a list of <code>DisplayObject3D</code> objects registered with the material.<strong>返回注册到某材质的DisplayObject3D对象</strong></div>
=======
  Returns a list of <code>DisplayObject3D</code> objects registered with the material.
  <p></p>
  返回注册到某材质的<code>DisplayObject3D</code>对象
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../core/proto/MaterialObject3D.html#isUpdateable()">isUpdateable</a>():Boolean</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../core/proto/MaterialObject3D.html#registerObject()">registerObject</a>(displayObject3D:<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>):void</div>
<div class="summaryTableDescription">
   Registers the <code>DisplayObject3D</code>
<<<<<<< .mine
   <strong>注册DisplayObject3D对象</strong></div>
=======
   <p></p>
   注册<code>DisplayObject3D</code>对象
   </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#resetMapping()">resetMapping</a>():void</div>
<div class="summaryTableDescription">
<<<<<<< .mine
  Resets the mapping coordinates.<strong>重设贴图坐标</strong></div>
=======
  Resets the mapping coordinates.
  <p></p>
  重设贴图坐标
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#resetUVS()">resetUVS</a>():void</div>
<div class="summaryTableDescription">
   resetUVMatrices();
   
   Resets the precalculated uvmatrices, so they can be recalculated
<<<<<<< .mine
     <strong>重设uv矩阵的预先位置，使之得以重新计算</strong></div>
=======
<p></p>
重设uv矩阵的预先位置，使之得以重新计算
   </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#toString()">toString</a>():String</div>
<div class="summaryTableDescription">
<<<<<<< .mine
  Returns a string value representing the material properties in the specified BitmapMaterial object.<strong>返回描述指定BitmapMaterial对象的材质属性 的字符串值</strong></div>
=======
  Returns a string value representing the material properties in the specified BitmapMaterial object.
  <p></p>
  返回描述指定BitmapMaterial对象的材质属性 的字符串值
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#transformUV()">transformUV</a>(face3D:<a href="../core/geom/renderables/Triangle3D.html">Triangle3D</a>):Matrix</div>
<div class="summaryTableDescription">
<<<<<<< .mine
  Applies the updated UV texture mapping values to the triangle.<strong>向三角面添加更新后 的uv纹理贴图坐标</strong></div>
=======
  Applies the updated UV texture mapping values to the triangle.
  <p></p>
  向三角面添加更新后 的uv纹理贴图坐标
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#transformUVRT()">transformUVRT</a>(tri:<a href="../core/render/command/RenderTriangle.html">RenderTriangle</a>):Matrix</div>
<div class="summaryTableDescription">
  Applies the updated UV texture mapping values to the triangle.
  </div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../core/proto/MaterialObject3D.html#unregisterObject()">unregisterObject</a>(displayObject3D:<a href="../objects/DisplayObject3D.html">DisplayObject3D</a>):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
<tr class="hideInheritedMethod">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol"><img class="inheritedSummaryImage" title="Inherited" alt="Inherited" src="../../../images/inheritedSummary.gif"></td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="../core/proto/MaterialObject3D.html#updateBitmap()">updateBitmap</a>():void</div>
<div class="summaryTableDescription">
<<<<<<< .mine
  Updates the BitmapData bitmap from the given texture.<strong>从指定的纹理处更新BtimapData bitmap</strong></div>
=======
  Updates the BitmapData bitmap from the given texture.
  <p></p>
  从指定的纹理处更新BtimapData bitmap
  </div>
>>>>>>> .r22
</td><td class="summaryTableOwnerCol"><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></td>
</tr>
</table>
</div>
<a name="protectedMethodSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">保护方法</div>
<table id="summaryTableProtectedMethod" class="summaryTable " cellpadding="3" cellspacing="0">
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<th>&nbsp;</th><th colspan="2">方法</th><th colspan="2">定义方</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#correctBitmap()">correctBitmap</a>(bitmap:BitmapData):BitmapData</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#createBitmap()">createBitmap</a>(asset:BitmapData):BitmapData</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#createRenderRecStorage()">createRenderRecStorage</a>():void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#extendBitmapEdges()">extendBitmapEdges</a>(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol">
<div class="summarySignature">
<a class="signatureLink" href="#renderRec()">renderRec</a>(emMap:Matrix, v0:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a>, v2:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a>, index:Number):void</div>
<div class="summaryTableDescription"></div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
</table>
</div>
<a name="constantSummary"></a><a name="protectedConstantSummary"></a>
<div class="summarySection">
<div class="summaryTableTitle">保护常量</div>
<table id="summaryTableProtectedConstant" class="summaryTable " cellpadding="3" cellspacing="0">
<tr>
<th>&nbsp;</th><th colspan="2">常量</th><th colspan="2">定义方</th>
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<tr class="">
<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#DEFAULT_FOCUS">DEFAULT_FOCUS</a> : Number = 200<div class="summaryTableDescription">[静态]</div>
</td><td class="summaryTableOwnerCol">BitmapMaterial</td>
</tr>
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<code>public static var AUTO_MIP_MAPPING:Boolean = false</code><p>
   Indicates if mip mapping is forced.
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<code>protected var bz:Number</code>
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<code>protected var cullRect:Rectangle</code>
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<code>protected var cx:Number</code>
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<code>protected var cy:Number</code>
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<code>protected var cz:Number</code>
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<code>protected var dabx:Number</code>
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<code>protected var daby:Number</code>
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<td class="detailHeaderName">dbcx</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var dbcx:Number</code>
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<code>protected var dbcy:Number</code>
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<code>protected var dcax:Number</code>
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<td class="detailHeaderName">dcay</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var dcay:Number</code>
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<code>protected var dmax:Number</code>
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<code>protected var dsab:Number</code>
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<code>protected var dsbc:Number</code>
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<code>protected var dsca:Number</code>
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<code>protected var faz:Number</code>
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<code>protected var fbz:Number</code>
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<code>protected var fcz:Number</code>
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<code>protected var focus:Number = 200</code>
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<code>protected static var hitRect:Rectangle</code>
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<code>protected var mabx:Number</code>
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<td class="detailHeaderName">maby</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var maby:Number</code>
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<code>protected var mabz:Number</code>
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<code>protected var mbcx:Number</code>
</div>
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<code>protected var mbcy:Number</code>
</div>
<a name="mbcz"></a>
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<code>protected var mbcz:Number</code>
</div>
<a name="mcax"></a>
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<code>protected var mcax:Number</code>
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<td class="detailHeaderName">mcay</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var mcay:Number</code>
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<td class="detailHeaderName">mcaz</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
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<code>protected var mcaz:Number</code>
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<a name="minimumRenderSize"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">minimumRenderSize</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
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<code>public var minimumRenderSize:Number = 4</code>
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<a name="MIP_MAP_DEPTH"></a>
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<td class="detailHeaderName">MIP_MAP_DEPTH</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public static var MIP_MAP_DEPTH:Number = 8</code><p>
   Levels of mip mapping to force.
   </p></div>
<a name="_perPixelPrecision"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_perPixelPrecision</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _perPixelPrecision:int = 8</code>
</div>
<a name="pixelPrecision"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">pixelPrecision</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>pixelPrecision:int</code>&nbsp;&nbsp;[读写]<p></p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get pixelPrecision():int</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set pixelPrecision(value:int):void</code>
<br>
</div>
<a name="_precise"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_precise</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _precise:Boolean</code>
</div>
<a name="precise"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">precise</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>precise:Boolean</code>&nbsp;&nbsp;[读写]<p></p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get precise():Boolean</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set precise(value:Boolean):void</code>
<br>
</div>
<a name="_precision"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_precision</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _precision:int = 8</code>
</div>
<a name="precision"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">precision</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>precision:int</code>&nbsp;&nbsp;[读写]<p></p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get precision():int</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set precision(value:int):void</code>
<br>
</div>
<a name="precisionMode"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">precisionMode</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var precisionMode:int</code><p>
   Precision mode indicates how triangles are created for precise texture render.
   </p></div>
<a name="renderRecStorage"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">renderRecStorage</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var renderRecStorage:Array</code>
</div>
<a name="tempPreBmp"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">tempPreBmp</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var tempPreBmp:BitmapData</code>
</div>
<a name="tempPreGrp"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">tempPreGrp</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var tempPreGrp:Graphics</code>
</div>
<a name="tempPreRSD"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">tempPreRSD</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var tempPreRSD:<a href="../core/render/data/RenderSessionData.html">RenderSessionData</a></code>
</div>
<a name="tempTriangleMatrix"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">tempTriangleMatrix</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var tempTriangleMatrix:Matrix</code>
</div>
<a name="_texture"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_texture</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected var _texture:Object</code>
</div>
<a name="texture"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">texture</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>texture:Object</code>&nbsp;&nbsp;[读写]<p>
  A texture object.
  </p><span class="label">实现</span>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get texture():Object</code>
<br>
<code>&nbsp;&nbsp;&nbsp;&nbsp;public function set texture(value:Object):void</code>
<br>
</div>
<a name="_triMap"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">_triMap</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected static var _triMap:Matrix</code>
</div>
<a name="uvMatrices"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">uvMatrices</td><td class="detailHeaderType">属性</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public var uvMatrices:Dictionary</code>
</div>
<a name="constructorDetail"></a>
<div class="detailSectionHeader">构造函数详细信息</div>
<a name="BitmapMaterial()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">BitmapMaterial</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">构造函数</td>
</tr>
</table>
<div class="detailBody">
<code>public function BitmapMaterial(asset:BitmapData = null, precise:Boolean = false)</code><p>
  The BitmapMaterial class creates a texture from a BitmapData object.
    </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">asset</span>:BitmapData</code> (default = <code>null</code>)<code></code> &mdash;    A BitmapData object.
  </td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">precise</span>:Boolean</code> (default = <code>false</code>)<code></code></td>
</tr>
</table>
</div>
<a name="methodDetail"></a>
<div class="detailSectionHeader">方法详细信息</div>
<a name="clone()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">clone</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td>
</tr>
</table>
<div class="detailBody">
<code>public override function clone():<a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></code><p>
  Creates a copy of the material.
    </p><p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code><a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></code> &mdash; 
                        A newly created material that contains the same properties.
  
                        
                     </td>
</tr>
</table>
</div>
<a name="copy()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">copy</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public override function copy(material:<a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a>):void</code><p>
  Copies the properties of a material.
    </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">material</span>:<a href="../core/proto/MaterialObject3D.html">MaterialObject3D</a></code> &mdash; Material to copy from.
  </td>
</tr>
</table>
</div>
<a name="correctBitmap()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">correctBitmap</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected function correctBitmap(bitmap:BitmapData):BitmapData</code><p></p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">bitmap</span>:BitmapData</code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>BitmapData</code></td>
</tr>
</table>
</div>
<a name="createBitmap()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">createBitmap</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected function createBitmap(asset:BitmapData):BitmapData</code><p></p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">asset</span>:BitmapData</code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>BitmapData</code></td>
</tr>
</table>
</div>
<a name="createRenderRecStorage()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">createRenderRecStorage</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected function createRenderRecStorage():void</code>
</div>
<a name="destroy()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">destroy</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public override function destroy():void</code>
</div>
<a name="drawTriangle()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">drawTriangle</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public override function drawTriangle(tri:<a href="../core/render/command/RenderTriangle.html">RenderTriangle</a>, graphics:Graphics, renderSessionData:<a href="../core/render/data/RenderSessionData.html">RenderSessionData</a>, altBitmap:BitmapData = null, altUV:Matrix = null):void</code><p>
    drawTriangle
   </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">tri</span>:<a href="../core/render/command/RenderTriangle.html">RenderTriangle</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">graphics</span>:Graphics</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">renderSessionData</span>:<a href="../core/render/data/RenderSessionData.html">RenderSessionData</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">altBitmap</span>:BitmapData</code> (default = <code>null</code>)<code></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">altUV</span>:Matrix</code> (default = <code>null</code>)<code></code></td>
</tr>
</table>
</div>
<a name="extendBitmapEdges()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">extendBitmapEdges</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected function extendBitmapEdges(bmp:BitmapData, originalWidth:Number, originalHeight:Number):void</code><p></p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">bmp</span>:BitmapData</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">originalWidth</span>:Number</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">originalHeight</span>:Number</code></td>
</tr>
</table>
</div>
<a name="renderRec()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">renderRec</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>protected function renderRec(emMap:Matrix, v0:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a>, v1:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a>, v2:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a>, index:Number):void</code><p></p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">emMap</span>:Matrix</code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">v0</span>:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">v1</span>:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">v2</span>:<a href="../core/geom/renderables/Vertex3DInstance.html">Vertex3DInstance</a></code></td>
</tr>
<tr>
<td class="paramSpacer">&nbsp;</td>
</tr>
<tr>
<td width="20px"></td><td><code><span class="label">index</span>:Number</code></td>
</tr>
</table>
</div>
<a name="resetMapping()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">resetMapping</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function resetMapping():void</code><p>
  Resets the mapping coordinates. Use when the texture has been resized.
  </p></div>
<a name="resetUVS()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">resetUVS</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function resetUVS():void</code><p>
   resetUVMatrices();
   
   Resets the precalculated uvmatrices, so they can be recalculated
   </p></div>
<a name="toString()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">toString</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public override function toString():String</code><p>
  Returns a string value representing the material properties in the specified BitmapMaterial object.
    </p><p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>String</code> &mdash; A string.
  </td>
</tr>
</table>
</div>
<a name="transformUV()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">transformUV</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function transformUV(face3D:<a href="../core/geom/renderables/Triangle3D.html">Triangle3D</a>):Matrix</code><p>
  Applies the updated UV texture mapping values to the triangle. This is required to speed up rendering.
    </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">face3D</span>:<a href="../core/geom/renderables/Triangle3D.html">Triangle3D</a></code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Matrix</code></td>
</tr>
</table>
</div>
<a name="transformUVRT()"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">transformUVRT</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">方法</td><td class="detailHeaderRule">&nbsp;</td>
</tr>
</table>
<div class="detailBody">
<code>public function transformUVRT(tri:<a href="../core/render/command/RenderTriangle.html">RenderTriangle</a>):Matrix</code><p>
  Applies the updated UV texture mapping values to the triangle. This is required to speed up rendering.
    </p><span class="label">参数</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20px"></td><td><code><span class="label">tri</span>:<a href="../core/render/command/RenderTriangle.html">RenderTriangle</a></code></td>
</tr>
</table>
<p></p>
<span class="label">返回</span>
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td width="20"></td><td><code>Matrix</code></td>
</tr>
</table>
</div>
<a name="constantDetail"></a>
<div class="detailSectionHeader">常量详细信息</div>
<a name="DEFAULT_FOCUS"></a>
<table cellspacing="0" cellpadding="0" class="detailHeader">
<tr>
<td class="detailHeaderName">DEFAULT_FOCUS</td><td class="detailHeaderType">常量</td>
</tr>
</table>
<div class="detailBody">
<code>protected static const DEFAULT_FOCUS:Number = 200</code>
</div>
<br>
<br>
<hr>
<br>
<p></p>
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